﻿// <copyright file="AddSmallAxeForMagicGladiator.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.Persistence.Initialization.PlugIns.CharacterCreated
{
    using System.Runtime.InteropServices;
    using MUnique.OpenMU.Persistence.Initialization.CharacterClasses;
    using MUnique.OpenMU.PlugIns;

    /// <summary>
    /// Adds a small axe to a created magic gladiator character.
    /// </summary>
    [Guid("3D2790E3-B757-46FD-8618-2441B7E9E2B3")]
    [PlugIn(nameof(AddSmallAxeForMagicGladiator), "Adds a small axe to a created magic gladiator character.")]
    public class AddSmallAxeForMagicGladiator : AddInitialItemPlugInBase
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="AddSmallAxeForMagicGladiator" /> class.
        /// </summary>
        public AddSmallAxeForMagicGladiator()
            : base((byte)CharacterClassNumber.MagicGladiator, 1, 0, 0)
        {
        }
    }
}